Source for java.awt.image.VolatileImage

   1: /* VolatileImage.java -- a hardware-accelerated image buffer
   2:    Copyright (C) 2002, 2005 Free Software Foundation, Inc.
   3: 
   4: This file is part of GNU Classpath.
   5: 
   6: GNU Classpath is free software; you can redistribute it and/or modify
   7: it under the terms of the GNU General Public License as published by
   8: the Free Software Foundation; either version 2, or (at your option)
   9: any later version.
  10: 
  11: GNU Classpath is distributed in the hope that it will be useful, but
  12: WITHOUT ANY WARRANTY; without even the implied warranty of
  13: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  14: General Public License for more details.
  15: 
  16: You should have received a copy of the GNU General Public License
  17: along with GNU Classpath; see the file COPYING.  If not, write to the
  18: Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
  19: 02110-1301 USA.
  20: 
  21: Linking this library statically or dynamically with other modules is
  22: making a combined work based on this library.  Thus, the terms and
  23: conditions of the GNU General Public License cover the whole
  24: combination.
  25: 
  26: As a special exception, the copyright holders of this library give you
  27: permission to link this library with independent modules to produce an
  28: executable, regardless of the license terms of these independent
  29: modules, and to copy and distribute the resulting executable under
  30: terms of your choice, provided that you also meet, for each linked
  31: independent module, the terms and conditions of the license of that
  32: module.  An independent module is a module which is not derived from
  33: or based on this library.  If you modify this library, you may extend
  34: this exception to your version of the library, but you are not
  35: obligated to do so.  If you do not wish to do so, delete this
  36: exception statement from your version. */
  37: 
  38: 
  39: package java.awt.image;
  40: 
  41: import java.awt.Graphics;
  42: import java.awt.Graphics2D;
  43: import java.awt.GraphicsConfiguration;
  44: import java.awt.Image;
  45: import java.awt.Transparency;
  46: import java.awt.ImageCapabilities;
  47: 
  48: /**
  49:  * VolatileImage represents a hardware-accelerated graphics buffer.
  50:  * The native graphics system may free or damage the resources
  51:  * occupied by a VolatileImage at any time.  As such, one must
  52:  * frequently check the "validity" of the image buffer's resources.
  53:  *
  54:  * A volatile image's "validity" depends on multiple factors.  Its
  55:  * resources may have become unavailble in which case you must
  56:  * reallocate them.  If you move the image from one output device to
  57:  * another, you may need to recreate the image's resources if the new
  58:  * output device's capabilities don't match the old one's.  Finally,
  59:  * if the contents of the image's buffer have been damaged you must
  60:  * re-render the image.
  61:  *
  62:  * VolatileImages should always be created using either
  63:  * Component.createVolatileImage or
  64:  * GraphicsConfiguration.createCompatibleVolatileImage.
  65:  */
  66: public abstract class VolatileImage extends Image
  67:   implements Transparency
  68: {
  69:   /**
  70:    * One of validate's possible return values.  Indicates that the
  71:    * image buffer matches its graphics configuration's capabilities
  72:    * and that its resources are initialized and ready to be drawn
  73:    * into.  Also implies that any existing image rendered to the
  74:    * buffer is intact and need not be re-rendered.
  75:    */
  76:   public static final int IMAGE_OK = 0;
  77: 
  78:   /**
  79:    * One of validate's possible return values.  Indicates that the
  80:    * image buffer has been restored, meaning that it is valid and
  81:    * ready-to-use but that its previous contents have been lost.  This
  82:    * return value implies that the image needs to be re-rendered.
  83:    */
  84:   public static final int IMAGE_RESTORED = 1;
  85: 
  86:   /**
  87:    * One of validate's possible return values.  Indicates that the
  88:    * image buffer type is unsupported by the current graphics
  89:    * configuration.  The graphics configuration may have changed, for
  90:    * example if the image moved from one output device to another.
  91:    * This return value implies that the image buffer's resources
  92:    * should be re-acquired.
  93:    */
  94:   public static final int IMAGE_INCOMPATIBLE = 2;
  95: 
  96:   /**
  97:    * This image's transparency type.  One of Transparency.BITMASK,
  98:    * Transparency.OPAQUE or Transparency.TRANSLUCENT.
  99:    *
 100:    * @since 1.5
 101:    */
 102:   protected int transparency;
 103: 
 104:   /**
 105:    * Default constructor.  VolatileImages should not be created
 106:    * directly.  Rather, you should use Component.createVolatileImage
 107:    * or GraphicsConfiguration.createCompatibleVolatileImage.
 108:    */
 109:   public VolatileImage()
 110:   {
 111:   }
 112: 
 113:   /**
 114:    * Returns an image representing the current state of the volatile
 115:    * image buffer.  The returned image is static meaning that it is
 116:    * not updated after being created.  It is a snapshot of the
 117:    * volatile image buffer at the time getSnapshot is called.
 118:    *
 119:    * This method, which reads pixels from the volatile image buffer,
 120:    * may be less-performant than methods that write pixels since
 121:    * VolatileImages are typically optimized for writing.
 122:    *
 123:    * @return a BufferedImage representing this VolatileImage
 124:    */
 125:   public abstract BufferedImage getSnapshot();
 126: 
 127:   /**
 128:    * Returns the width of this image buffer.
 129:    *
 130:    * @return the width of this VolatileImage
 131:    */
 132:   public abstract int getWidth();
 133: 
 134:   /**
 135:    * Returns the height of this image buffer.
 136:    *
 137:    * @return the height of this VolatileImage
 138:    */
 139:   public abstract int getHeight();
 140: 
 141:   /**
 142:    * Calling this method is equivalent to calling
 143:    * getSnapshot().getSource().  The ImageProducer produces pixels
 144:    * from the BufferedImage snapshot and not from the VolatileImage
 145:    * itself.  Thus, changes to the VolatileImage that occur after this
 146:    * ImageProducer has been retrieved will not be reflected in the
 147:    * produced pixels.
 148:    *
 149:    * This method, which reads pixels from the volatile image buffer,
 150:    * may be less-performant than methods that write pixels since
 151:    * VolatileImages are typically optimized for writing.
 152:    *
 153:    * @return an ImageProducer for a static BufferedImage snapshot of
 154:    * this image buffer
 155:    */
 156:   public ImageProducer getSource()
 157:   {
 158:     return getSnapshot().getSource();
 159:   }
 160: 
 161:   /**
 162:    * Releases the system resources taken by this image.
 163:    */
 164:   public void flush()
 165:   {
 166:   }
 167: 
 168:   /**
 169:    * Returns a Graphics2D object that can be used to draw onto this
 170:    * image.  This method is present for backwards-compatibility.  It
 171:    * simply returns the result of createGraphics.
 172:    *
 173:    * @return a Graphics2D object that can be used to draw onto this
 174:    * image
 175:    */
 176:   public Graphics getGraphics()
 177:   {
 178:     return createGraphics();
 179:   }
 180: 
 181:   /**
 182:    * Returns a Graphics2D object that can be used to draw onto this
 183:    * image.
 184:    *
 185:    * @return a Graphics2D object that can be used to draw onto this
 186:    * image
 187:    */
 188:   public abstract Graphics2D createGraphics();
 189: 
 190:   /**
 191:    * Validates and restores this image.  If the image buffer has
 192:    * become unavailable for further use since the last call to
 193:    * validate, validate will allocate a new image buffer.  The image
 194:    * is also "validated" against the GraphicsConfiguration parameter.
 195:    *
 196:    * "Validating" the image means checking that the capabilities it
 197:    * requires of the output device are indeed supported by the given
 198:    * output device.  If the image's characteristics, which can be
 199:    * highly output device-specific, are not supported by the graphics
 200:    * configuration, then IMAGE_INCOMPATIBLE will be returned.  This
 201:    * can happen, for example, if this image was created on one output
 202:    * device, then validated against a different output device with
 203:    * different capabilities.  Calling validate with a NULL gc argument
 204:    * causes validate to skip the validation test.
 205:    *
 206:    * @param gc graphics configuration against which to validate or
 207:    * NULL
 208:    *
 209:    * @return a code indicating the result of validation. One of:
 210:    * <ul>
 211:    *   <li><code>IMAGE_OK</code> if the image did not need to be
 212:    *   validated and didn't need to be restored</li>
 213:    *   <li><code>IMAGE_RESTORED</code> if the image may need to be
 214:    *   re-rendered.</li>
 215:    *   <li><code>IMAGE_INCOMPATIBLE</code> if this image's
 216:    *   requirements are not fulfilled by the graphics configuration
 217:    *   parameter.  This implies that you need to create a new
 218:    *   VolatileImage for the different GraphicsConfiguration or
 219:    *   Component. This return value implies nothing about whether the
 220:    *   image is valid or needs to be re-rendered.</li>
 221:    * </ul>
 222:    */
 223:   public abstract int validate(GraphicsConfiguration gc);
 224: 
 225:   /**
 226:    * Returns true if the contents of the image buffer have been
 227:    * damaged or if the image buffer's resources have been reclaimed by
 228:    * the graphics system.  You should call this method after a series
 229:    * of rendering operations to or from the image, to see if the image
 230:    * buffer needs to be revalidated or the image re-rendered.
 231:    *
 232:    * @return true if the validate should be called, false otherwise
 233:    */
 234:   public abstract boolean contentsLost();
 235: 
 236:   /**
 237:    * Returns the capabilities of this image buffer.
 238:    *
 239:    * @return the capabilities of this image buffer
 240:    */
 241:   public abstract ImageCapabilities getCapabilities();
 242: 
 243:   /**
 244:    * Returns the transparency type of this image.
 245:    *
 246:    * @return Transparency.OPAQUE, Transparency.BITMASK or
 247:    * Transparency.TRANSLUCENT
 248:    */
 249:   public int getTransparency()
 250:   {
 251:     return transparency;
 252:   }
 253: }