javax.sound.sampled
Interface Clip
- DataLine, Line
A Clip represents some pre-loaded audio data.
available , drain , flush , getBufferSize , getFormat , getFramePosition , getLevel , getLongFramePosition , getMicrosecondPosition , isActive , isRunning , start , stop |
LOOP_CONTINUOUSLY
public static final int LOOP_CONTINUOUSLY
This can be passed to
loop(int)
to indicate that looping
should be done continuously.
getFrameLength
public int getFrameLength()
Return the frame length of this clip.
getMicrosecondLength
public long getMicrosecondLength()
Return the length of the clip in microseconds.
loop
public void loop(int count)
Start looping the clip. Looping will occur count times, or, if count
is LOOP_CONTINUOUSLY, will be done continuously. A count of 0 indicates
that any current looping should stop.
count
- the number of times to loop
open
public void open(AudioFormat fmt,
byte[] data,
int offset,
int len)
throws LineUnavailableException
Open a clip, given an audio format and some data.
fmt
- the format of the datadata
- a byte array containing the audio dataoffset
- the offset of the first byte of data in the arraylen
- the length of the audio data in the array, in bytes
setFramePosition
public void setFramePosition(int where)
Set the position to the indicated frame.
where
- new frame position
setLoopPoints
public void setLoopPoints(int begin,
int end)
Set the loop begin and end points. These are used by loop(int).
begin
- the starting pointend
- the ending point
setMicrosecondPosition
public void setMicrosecondPosition(long ms)
Set the position to the indicated microsecond.
ms
- the new position in microseconds
Copyright (C) 2005 Free Software Foundation, Inc.
This file is part of GNU Classpath.
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