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1: /* Color.java -- represents a color in Java 2: Copyright (C) 1999, 2002, 2005 Free Software Foundation, Inc. 3: 4: This file is part of GNU Classpath. 5: 6: GNU Classpath is free software; you can redistribute it and/or modify 7: it under the terms of the GNU General Public License as published by 8: the Free Software Foundation; either version 2, or (at your option) 9: any later version. 10: 11: GNU Classpath is distributed in the hope that it will be useful, but 12: WITHOUT ANY WARRANTY; without even the implied warranty of 13: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14: General Public License for more details. 15: 16: You should have received a copy of the GNU General Public License 17: along with GNU Classpath; see the file COPYING. If not, write to the 18: Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 19: 02110-1301 USA. 20: 21: Linking this library statically or dynamically with other modules is 22: making a combined work based on this library. Thus, the terms and 23: conditions of the GNU General Public License cover the whole 24: combination. 25: 26: As a special exception, the copyright holders of this library give you 27: permission to link this library with independent modules to produce an 28: executable, regardless of the license terms of these independent 29: modules, and to copy and distribute the resulting executable under 30: terms of your choice, provided that you also meet, for each linked 31: independent module, the terms and conditions of the license of that 32: module. An independent module is a module which is not derived from 33: or based on this library. If you modify this library, you may extend 34: this exception to your version of the library, but you are not 35: obligated to do so. If you do not wish to do so, delete this 36: exception statement from your version. */ 37: 38: 39: package java.awt; 40: 41: import java.awt.color.ColorSpace; 42: import java.awt.geom.AffineTransform; 43: import java.awt.geom.Rectangle2D; 44: import java.awt.image.ColorModel; 45: import java.io.Serializable; 46: 47: /** 48: * This class represents a color value in the AWT system. It uses the sRGB 49: * (standard Red-Green-Blue) system, along with an alpha value ranging from 50: * transparent (0.0f or 0) and opaque (1.0f or 255). The color is not 51: * pre-multiplied by the alpha value an any of the accessor methods. Further 52: * information about sRGB can be found at 53: * <a href="http://www.w3.org/pub/WWW/Graphics/Color/sRGB.html"> 54: * http://www.w3.org/pub/WWW/Graphics/Color/sRGB.html</a>. 55: * 56: * @author Aaron M. Renn (arenn@urbanophile.com) 57: * @see ColorSpace 58: * @see AlphaComposite 59: * @since 1.0 60: * @status updated to 1.4 61: */ 62: public class Color implements Paint, Serializable 63: { 64: /** 65: * Compatible with JDK 1.0+. 66: */ 67: private static final long serialVersionUID = 118526816881161077L; 68: 69: /** Constant for the color white: R=255, G=255, B=255. */ 70: public static final Color white = new Color(0xffffff, false); 71: 72: /** 73: * Constant for the color white: R=255, G=255, B=255. 74: * 75: * @since 1.4 76: */ 77: public static final Color WHITE = white; 78: 79: /** Constant for the color light gray: R=192, G=192, B=192. */ 80: public static final Color lightGray = new Color(0xc0c0c0, false); 81: 82: /** 83: * Constant for the color light gray: R=192, G=192, B=192. 84: * 85: * @since 1.4 86: */ 87: public static final Color LIGHT_GRAY = lightGray; 88: 89: /** Constant for the color gray: R=128, G=128, B=128. */ 90: public static final Color gray = new Color(0x808080, false); 91: 92: /** 93: * Constant for the color gray: R=128, G=128, B=128. 94: * 95: * @since 1.4 96: */ 97: public static final Color GRAY = gray; 98: 99: /** Constant for the color dark gray: R=64, G=64, B=64. */ 100: public static final Color darkGray = new Color(0x404040, false); 101: 102: /** 103: * Constant for the color dark gray: R=64, G=64, B=64. 104: * 105: * @since 1.4 106: */ 107: public static final Color DARK_GRAY = darkGray; 108: 109: /** Constant for the color black: R=0, G=0, B=0. */ 110: public static final Color black = new Color(0x000000, false); 111: 112: /** 113: * Constant for the color black: R=0, G=0, B=0. 114: * 115: * @since 1.4 116: */ 117: public static final Color BLACK = black; 118: 119: /** Constant for the color red: R=255, G=0, B=0. */ 120: public static final Color red = new Color(0xff0000, false); 121: 122: /** 123: * Constant for the color red: R=255, G=0, B=0. 124: * 125: * @since 1.4 126: */ 127: public static final Color RED = red; 128: 129: /** Constant for the color pink: R=255, G=175, B=175. */ 130: public static final Color pink = new Color(0xffafaf, false); 131: 132: /** 133: * Constant for the color pink: R=255, G=175, B=175. 134: * 135: * @since 1.4 136: */ 137: public static final Color PINK = pink; 138: 139: /** Constant for the color orange: R=255, G=200, B=0. */ 140: public static final Color orange = new Color(0xffc800, false); 141: 142: /** 143: * Constant for the color orange: R=255, G=200, B=0. 144: * 145: * @since 1.4 146: */ 147: public static final Color ORANGE = orange; 148: 149: /** Constant for the color yellow: R=255, G=255, B=0. */ 150: public static final Color yellow = new Color(0xffff00, false); 151: 152: /** 153: * Constant for the color yellow: R=255, G=255, B=0. 154: * 155: * @since 1.4 156: */ 157: public static final Color YELLOW = yellow; 158: 159: /** Constant for the color green: R=0, G=255, B=0. */ 160: public static final Color green = new Color(0x00ff00, false); 161: 162: /** 163: * Constant for the color green: R=0, G=255, B=0. 164: * 165: * @since 1.4 166: */ 167: public static final Color GREEN = green; 168: 169: /** Constant for the color magenta: R=255, G=0, B=255. */ 170: public static final Color magenta = new Color(0xff00ff, false); 171: 172: /** 173: * Constant for the color magenta: R=255, G=0, B=255. 174: * 175: * @since 1.4 176: */ 177: public static final Color MAGENTA = magenta; 178: 179: /** Constant for the color cyan: R=0, G=255, B=255. */ 180: public static final Color cyan = new Color(0x00ffff, false); 181: 182: /** 183: * Constant for the color cyan: R=0, G=255, B=255. 184: * 185: * @since 1.4 186: */ 187: public static final Color CYAN = cyan; 188: 189: /** Constant for the color blue: R=0, G=0, B=255. */ 190: public static final Color blue = new Color(0x0000ff, false); 191: 192: /** 193: * Constant for the color blue: R=0, G=0, B=255. 194: * 195: * @since 1.4 196: */ 197: public static final Color BLUE = blue; 198: 199: /** Internal mask for red. */ 200: private static final int RED_MASK = 255 << 16; 201: 202: /** Internal mask for green. */ 203: private static final int GREEN_MASK = 255 << 8; 204: 205: /** Internal mask for blue. */ 206: private static final int BLUE_MASK = 255; 207: 208: /** Internal mask for alpha. Package visible for use in subclass. */ 209: static final int ALPHA_MASK = 255 << 24; 210: 211: /** Amount to scale a color by when brightening or darkening. */ 212: private static final float BRIGHT_SCALE = 0.7f; 213: 214: /** 215: * The color value, in sRGB. Note that the actual color may be more 216: * precise if frgbvalue or fvalue is non-null. This class stores alpha, red, 217: * green, and blue, each 0-255, packed in an int. However, the subclass 218: * SystemColor stores an index into an array. Therefore, for serial 219: * compatibility (and because of poor design on Sun's part), this value 220: * cannot be used directly; instead you must use <code>getRGB()</code>. 221: * 222: * @see #getRGB() 223: * @serial the value of the color, whether an RGB literal or array index 224: */ 225: final int value; 226: 227: /** 228: * The color value, in sRGB. This may be null if the color was constructed 229: * with ints; and it does not include alpha. This stores red, green, and 230: * blue, in the range 0.0f - 1.0f. 231: * 232: * @see #getRGBColorComponents(float[]) 233: * @see #getRGBComponents(float[]) 234: * @serial the rgb components of the value 235: * @since 1.2 236: */ 237: private float[] frgbvalue; 238: 239: /** 240: * The color value, in the native ColorSpace components. This may be null 241: * if the color was constructed with ints or in the sRGB color space; and 242: * it does not include alpha. 243: * 244: * @see #getRGBColorComponents(float[]) 245: * @see #getRGBComponents(float[]) 246: * @serial the original color space components of the color 247: * @since 1.2 248: */ 249: private float[] fvalue; 250: 251: /** 252: * The alpha value. This is in the range 0.0f - 1.0f, but is invalid if 253: * deserialized as 0.0 when frgbvalue is null. 254: * 255: * @see #getRGBComponents(float[]) 256: * @see #getComponents(float[]) 257: * @serial the alpha component of this color 258: * @since 1.2 259: */ 260: private final float falpha; 261: 262: /** 263: * The ColorSpace. Null means the default sRGB space. 264: * 265: * @see #getColor(String) 266: * @see #getColorSpace() 267: * @see #getColorComponents(float[]) 268: * @serial the color space for this color 269: * @since 1.2 270: */ 271: private final ColorSpace cs; 272: 273: /** 274: * The paint context for this solid color. Package visible for use in 275: * subclass. 276: */ 277: transient ColorPaintContext context; 278: 279: /** 280: * Initializes a new instance of <code>Color</code> using the specified 281: * red, green, and blue values, which must be given as integers in the 282: * range of 0-255. Alpha will default to 255 (opaque). When drawing to 283: * screen, the actual color may be adjusted to the best match of hardware 284: * capabilities. 285: * 286: * @param red the red component of the RGB value 287: * @param green the green component of the RGB value 288: * @param blue the blue component of the RGB value 289: * @throws IllegalArgumentException if the values are out of range 0-255 290: * @see #getRed() 291: * @see #getGreen() 292: * @see #getBlue() 293: * @see #getRGB() 294: * @see #Color(int, int, int, int) 295: */ 296: public Color(int red, int green, int blue) 297: { 298: this(red, green, blue, 255); 299: } 300: 301: /** 302: * Initializes a new instance of <code>Color</code> using the specified 303: * red, green, blue, and alpha values, which must be given as integers in 304: * the range of 0-255. When drawing to screen, the actual color may be 305: * adjusted to the best match of hardware capabilities. 306: * 307: * @param red the red component of the RGB value 308: * @param green the green component of the RGB value 309: * @param blue the blue component of the RGB value 310: * @param alpha the alpha value of the color 311: * @throws IllegalArgumentException if the values are out of range 0-255 312: * @see #getRed() 313: * @see #getGreen() 314: * @see #getBlue() 315: * @see #getAlpha() 316: * @see #getRGB() 317: */ 318: public Color(int red, int green, int blue, int alpha) 319: { 320: if ((red & 255) != red || (green & 255) != green || (blue & 255) != blue 321: || (alpha & 255) != alpha) 322: throw new IllegalArgumentException("Bad RGB values" 323: +" red=0x"+Integer.toHexString(red) 324: +" green=0x"+Integer.toHexString(green) 325: +" blue=0x"+Integer.toHexString(blue) 326: +" alpha=0x"+Integer.toHexString(alpha) ); 327: 328: value = (alpha << 24) | (red << 16) | (green << 8) | blue; 329: falpha = 1; 330: cs = null; 331: } 332: 333: /** 334: * Initializes a new instance of <code>Color</code> using the specified 335: * RGB value. The blue value is in bits 0-7, green in bits 8-15, and 336: * red in bits 16-23. The other bits are ignored. The alpha value is set 337: * to 255 (opaque). When drawing to screen, the actual color may be 338: * adjusted to the best match of hardware capabilities. 339: * 340: * @param value the RGB value 341: * @see ColorModel#getRGBdefault() 342: * @see #getRed() 343: * @see #getGreen() 344: * @see #getBlue() 345: * @see #getRGB() 346: * @see #Color(int, boolean) 347: */ 348: public Color(int value) 349: { 350: this(value, false); 351: } 352: 353: /** 354: * Initializes a new instance of <code>Color</code> using the specified 355: * RGB value. The blue value is in bits 0-7, green in bits 8-15, and 356: * red in bits 16-23. The alpha value is in bits 24-31, unless hasalpha 357: * is false, in which case alpha is set to 255. When drawing to screen, the 358: * actual color may be adjusted to the best match of hardware capabilities. 359: * 360: * @param value the RGB value 361: * @param hasalpha true if value includes the alpha 362: * @see ColorModel#getRGBdefault() 363: * @see #getRed() 364: * @see #getGreen() 365: * @see #getBlue() 366: * @see #getAlpha() 367: * @see #getRGB() 368: */ 369: public Color(int value, boolean hasalpha) 370: { 371: // Note: SystemColor calls this constructor, setting falpha to 0; but 372: // code in getRGBComponents correctly reports falpha as 1.0 to the user 373: // for all instances of SystemColor since frgbvalue is left null here. 374: if (hasalpha) 375: falpha = ((value & ALPHA_MASK) >> 24) / 255f; 376: else 377: { 378: value |= ALPHA_MASK; 379: falpha = 1; 380: } 381: this.value = value; 382: cs = null; 383: } 384: 385: /** 386: * Initializes a new instance of <code>Color</code> using the specified 387: * RGB values. These must be in the range of 0.0-1.0. Alpha is assigned 388: * the value of 1.0 (opaque). When drawing to screen, the actual color may 389: * be adjusted to the best match of hardware capabilities. 390: * 391: * @param red the red component of the RGB value 392: * @param green the green component of the RGB value 393: * @param blue the blue component of the RGB value 394: * @throws IllegalArgumentException tf the values are out of range 0.0f-1.0f 395: * @see #getRed() 396: * @see #getGreen() 397: * @see #getBlue() 398: * @see #getRGB() 399: * @see #Color(float, float, float, float) 400: */ 401: public Color(float red, float green, float blue) 402: { 403: this(red, green, blue, 1.0f); 404: } 405: 406: /** 407: * Initializes a new instance of <code>Color</code> using the specified 408: * RGB and alpha values. These must be in the range of 0.0-1.0. When drawing 409: * to screen, the actual color may be adjusted to the best match of 410: * hardware capabilities. 411: * 412: * @param red the red component of the RGB value 413: * @param green the green component of the RGB value 414: * @param blue the blue component of the RGB value 415: * @param alpha the alpha value of the color 416: * @throws IllegalArgumentException tf the values are out of range 0.0f-1.0f 417: * @see #getRed() 418: * @see #getGreen() 419: * @see #getBlue() 420: * @see #getAlpha() 421: * @see #getRGB() 422: */ 423: public Color(float red, float green, float blue, float alpha) 424: { 425: value = convert(red, green, blue, alpha); 426: frgbvalue = new float[] {red, green, blue}; 427: falpha = alpha; 428: cs = null; 429: } 430: 431: /** 432: * Creates a color in the given ColorSpace with the specified alpha. The 433: * array must be non-null and have enough elements for the color space 434: * (for example, RGB requires 3 elements, CMYK requires 4). When drawing 435: * to screen, the actual color may be adjusted to the best match of 436: * hardware capabilities. 437: * 438: * @param space the color space of components 439: * @param components the color components, except alpha 440: * @param alpha the alpha value of the color 441: * @throws NullPointerException if cpsace or components is null 442: * @throws ArrayIndexOutOfBoundsException if components is too small 443: * @throws IllegalArgumentException if alpha or any component is out of range 444: * @see #getComponents(float[]) 445: * @see #getColorComponents(float[]) 446: */ 447: public Color(ColorSpace space, float[] components, float alpha) 448: { 449: frgbvalue = space.toRGB(components); 450: fvalue = components; 451: falpha = alpha; 452: cs = space; 453: value = convert(frgbvalue[0], frgbvalue[1], frgbvalue[2], alpha); 454: } 455: 456: /** 457: * Returns the red value for this color, as an integer in the range 0-255 458: * in the sRGB color space. 459: * 460: * @return the red value for this color 461: * @see #getRGB() 462: */ 463: public int getRed() 464: { 465: // Do not inline getRGB() to value, because of SystemColor. 466: return (getRGB() & RED_MASK) >> 16; 467: } 468: 469: /** 470: * Returns the green value for this color, as an integer in the range 0-255 471: * in the sRGB color space. 472: * 473: * @return the green value for this color 474: * @see #getRGB() 475: */ 476: public int getGreen() 477: { 478: // Do not inline getRGB() to value, because of SystemColor. 479: return (getRGB() & GREEN_MASK) >> 8; 480: } 481: 482: /** 483: * Returns the blue value for this color, as an integer in the range 0-255 484: * in the sRGB color space. 485: * 486: * @return the blue value for this color 487: * @see #getRGB() 488: */ 489: public int getBlue() 490: { 491: // Do not inline getRGB() to value, because of SystemColor. 492: return getRGB() & BLUE_MASK; 493: } 494: 495: /** 496: * Returns the alpha value for this color, as an integer in the range 0-255. 497: * 498: * @return the alpha value for this color 499: * @see #getRGB() 500: */ 501: public int getAlpha() 502: { 503: // Do not inline getRGB() to value, because of SystemColor. 504: return (getRGB() & ALPHA_MASK) >>> 24; 505: } 506: 507: /** 508: * Returns the RGB value for this color, in the sRGB color space. The blue 509: * value will be in bits 0-7, green in 8-15, red in 16-23, and alpha value in 510: * 24-31. 511: * 512: * @return the RGB value for this color 513: * @see ColorModel#getRGBdefault() 514: * @see #getRed() 515: * @see #getGreen() 516: * @see #getBlue() 517: * @see #getAlpha() 518: */ 519: public int getRGB() 520: { 521: return value; 522: } 523: 524: /** 525: * Returns a brighter version of this color. This is done by increasing the 526: * RGB values by an arbitrary scale factor. The new color is opaque (an 527: * alpha of 255). Note that this method and the <code>darker()</code> 528: * method are not necessarily inverses. 529: * 530: * @return a brighter version of this color 531: * @see #darker() 532: */ 533: public Color brighter() 534: { 535: // Do not inline getRGB() to this.value, because of SystemColor. 536: int value = getRGB(); 537: int[] hues = new int[3]; 538: hues[0] = (value & RED_MASK) >> 16; 539: hues[1] = (value & GREEN_MASK) >> 8; 540: hues[2] = value & BLUE_MASK; 541: 542: // (0,0,0) is a special case. 543: if (hues[0] == 0 && hues[1] == 0 && hues[2] ==0) 544: { 545: hues[0] = 3; 546: hues[1] = 3; 547: hues[2] = 3; 548: } 549: else 550: { 551: for (int index = 0; index < 3; index++) 552: { 553: 554: if (hues[index] > 2) 555: hues[index] = (int) Math.min(255, hues[index]/0.7f); 556: if (hues[index] == 1 || hues[index] == 2) 557: hues[index] = 4; 558: } 559: } 560: 561: return new Color(hues[0], hues[1], hues[2], 255); 562: } 563: 564: /** 565: * Returns a darker version of this color. This is done by decreasing the 566: * RGB values by an arbitrary scale factor. The new color is opaque (an 567: * alpha of 255). Note that this method and the <code>brighter()</code> 568: * method are not necessarily inverses. 569: * 570: * @return a darker version of this color 571: * @see #brighter() 572: */ 573: public Color darker() 574: { 575: // Do not inline getRGB() to this.value, because of SystemColor. 576: int value = getRGB(); 577: return new Color((int) (((value & RED_MASK) >> 16) * BRIGHT_SCALE), 578: (int) (((value & GREEN_MASK) >> 8) * BRIGHT_SCALE), 579: (int) ((value & BLUE_MASK) * BRIGHT_SCALE), 255); 580: } 581: 582: /** 583: * Returns a hash value for this color. This is simply the color in 8-bit 584: * precision, in the format 0xAARRGGBB (alpha, red, green, blue). 585: * 586: * @return a hash value for this color 587: */ 588: public int hashCode() 589: { 590: return value; 591: } 592: 593: /** 594: * Tests this object for equality against the specified object. This will 595: * be true if and only if the specified object is an instance of 596: * <code>Color</code> and has the same 8-bit integer red, green, and blue 597: * values as this object. Note that two colors may be slightly different 598: * as float values, but round to the same integer values. Also note that 599: * this does not accurately compare SystemColors, since that class does 600: * not store its internal data in RGB format like regular colors. 601: * 602: * @param obj the object to compare to 603: * @return true if the specified object is semantically equal to this one 604: */ 605: public boolean equals(Object obj) 606: { 607: return obj instanceof Color && ((Color) obj).value == value; 608: } 609: 610: /** 611: * Returns a string representation of this object. Subclasses may return 612: * any desired format, except for null, but this implementation returns 613: * <code>getClass().getName() + "[r=" + getRed() + ",g=" + getGreen() 614: * + ",b=" + getBlue() + ']'</code>. 615: * 616: * @return a string representation of this object 617: */ 618: public String toString() 619: { 620: return getClass().getName() + "[r=" + ((value & RED_MASK) >> 16) 621: + ",g=" + ((value & GREEN_MASK) >> 8) + ",b=" + (value & BLUE_MASK) 622: + ']'; 623: } 624: 625: /** 626: * Converts the specified string to a number, using Integer.decode, and 627: * creates a new instance of <code>Color</code> from the value. The alpha 628: * value will be 255 (opaque). 629: * 630: * @param str the numeric color string 631: * @return a new instance of <code>Color</code> for the string 632: * @throws NumberFormatException if the string cannot be parsed 633: * @throws NullPointerException if the string is null 634: * @see Integer#decode(String) 635: * @see #Color(int) 636: * @since 1.1 637: */ 638: public static Color decode(String str) 639: { 640: return new Color(Integer.decode(str).intValue(), false); 641: } 642: 643: /** 644: * Returns a new instance of <code>Color</code> from the value of the 645: * system property named by the specified string. If the property does not 646: * exist, or cannot be parsed, then <code>null</code> will be returned. 647: * 648: * @param prop the system property to retrieve 649: * @throws SecurityException if getting the property is denied 650: * @see #getColor(String, Color) 651: * @see Integer#getInteger(String) 652: */ 653: public static Color getColor(String prop) 654: { 655: return getColor(prop, null); 656: } 657: 658: /** 659: * Returns a new instance of <code>Color</code> from the value of the 660: * system property named by the specified string. If the property does 661: * not exist, or cannot be parsed, then the default color value will be 662: * returned. 663: * 664: * @param prop the system property to retrieve 665: * @param defcolor the default color 666: * @throws SecurityException if getting the property is denied 667: * @see Integer#getInteger(String) 668: */ 669: public static Color getColor(String prop, Color defcolor) 670: { 671: Integer val = Integer.getInteger(prop, null); 672: return val == null ? defcolor 673: : new Color(val.intValue(), false); 674: } 675: 676: /** 677: * Returns a new instance of <code>Color</code> from the value of the 678: * system property named by the specified string. If the property does 679: * not exist, or cannot be parsed, then the default RGB value will be 680: * used to create a return value. 681: * 682: * @param prop the system property to retrieve 683: * @param defrgb the default RGB value 684: * @throws SecurityException if getting the property is denied 685: * @see #getColor(String, Color) 686: * @see Integer#getInteger(String, int) 687: */ 688: public static Color getColor(String prop, int defrgb) 689: { 690: Color c = getColor(prop, null); 691: return c == null ? new Color(defrgb, false) : c; 692: } 693: 694: /** 695: * Converts from the HSB (hue, saturation, brightness) color model to the 696: * RGB (red, green, blue) color model. The hue may be any floating point; 697: * it's fractional portion is used to select the angle in the HSB model. 698: * The saturation and brightness must be between 0 and 1. The result is 699: * suitable for creating an RGB color with the one-argument constructor. 700: * 701: * @param hue the hue of the HSB value 702: * @param saturation the saturation of the HSB value 703: * @param brightness the brightness of the HSB value 704: * @return the RGB value 705: * @see #getRGB() 706: * @see #Color(int) 707: * @see ColorModel#getRGBdefault() 708: */ 709: public static int HSBtoRGB(float hue, float saturation, float brightness) 710: { 711: if (saturation == 0) 712: return convert(brightness, brightness, brightness, 0); 713: if (saturation < 0 || saturation > 1 || brightness < 0 || brightness > 1) 714: throw new IllegalArgumentException(); 715: hue = hue - (float) Math.floor(hue); 716: int i = (int) (6 * hue); 717: float f = 6 * hue - i; 718: float p = brightness * (1 - saturation); 719: float q = brightness * (1 - saturation * f); 720: float t = brightness * (1 - saturation * (1 - f)); 721: switch (i) 722: { 723: case 0: 724: return convert(brightness, t, p, 0); 725: case 1: 726: return convert(q, brightness, p, 0); 727: case 2: 728: return convert(p, brightness, t, 0); 729: case 3: 730: return convert(p, q, brightness, 0); 731: case 4: 732: return convert(t, p, brightness, 0); 733: case 5: 734: return convert(brightness, p, q, 0); 735: default: 736: throw new InternalError("impossible"); 737: } 738: } 739: 740: /** 741: * Converts from the RGB (red, green, blue) color model to the HSB (hue, 742: * saturation, brightness) color model. If the array is null, a new one 743: * is created, otherwise it is recycled. The results will be in the range 744: * 0.0-1.0 if the inputs are in the range 0-255. 745: * 746: * @param red the red part of the RGB value 747: * @param green the green part of the RGB value 748: * @param blue the blue part of the RGB value 749: * @param array an array for the result (at least 3 elements), or null 750: * @return the array containing HSB value 751: * @throws ArrayIndexOutOfBoundsException of array is too small 752: * @see #getRGB() 753: * @see #Color(int) 754: * @see ColorModel#getRGBdefault() 755: */ 756: public static float[] RGBtoHSB(int red, int green, int blue, float array[]) 757: { 758: if (array == null) 759: array = new float[3]; 760: // Calculate brightness. 761: int min; 762: int max; 763: if (red < green) 764: { 765: min = red; 766: max = green; 767: } 768: else 769: { 770: min = green; 771: max = red; 772: } 773: if (blue > max) 774: max = blue; 775: else if (blue < min) 776: min = blue; 777: array[2] = max / 255f; 778: // Calculate saturation. 779: if (max == 0) 780: array[1] = 0; 781: else 782: array[1] = ((float) (max - min)) / ((float) max); 783: // Calculate hue. 784: if (array[1] == 0) 785: array[0] = 0; 786: else 787: { 788: float delta = (max - min) * 6; 789: if (red == max) 790: array[0] = (green - blue) / delta; 791: else if (green == max) 792: array[0] = 1f / 3 + (blue - red) / delta; 793: else 794: array[0] = 2f / 3 + (red - green) / delta; 795: if (array[0] < 0) 796: array[0]++; 797: } 798: return array; 799: } 800: 801: /** 802: * Returns a new instance of <code>Color</code> based on the specified 803: * HSB values. The hue may be any floating point; it's fractional portion 804: * is used to select the angle in the HSB model. The saturation and 805: * brightness must be between 0 and 1. 806: * 807: * @param hue the hue of the HSB value 808: * @param saturation the saturation of the HSB value 809: * @param brightness the brightness of the HSB value 810: * @return the new <code>Color</code> object 811: */ 812: public static Color getHSBColor(float hue, float saturation, 813: float brightness) 814: { 815: return new Color(HSBtoRGB(hue, saturation, brightness), false); 816: } 817: 818: /** 819: * Returns a float array with the red, green, and blue components, and the 820: * alpha value, in the default sRGB space, with values in the range 0.0-1.0. 821: * If the array is null, a new one is created, otherwise it is recycled. 822: * 823: * @param array the array to put results into (at least 4 elements), or null 824: * @return the RGB components and alpha value 825: * @throws ArrayIndexOutOfBoundsException if array is too small 826: */ 827: public float[] getRGBComponents(float[] array) 828: { 829: if (array == null) 830: array = new float[4]; 831: getRGBColorComponents(array); 832: // Stupid serialization issues require this check. 833: array[3] = (falpha == 0 && frgbvalue == null 834: ? ((getRGB() & ALPHA_MASK) >> 24) / 255f : falpha); 835: return array; 836: } 837: 838: /** 839: * Returns a float array with the red, green, and blue components, in the 840: * default sRGB space, with values in the range 0.0-1.0. If the array is 841: * null, a new one is created, otherwise it is recycled. 842: * 843: * @param array the array to put results into (at least 3 elements), or null 844: * @return the RGB components 845: * @throws ArrayIndexOutOfBoundsException if array is too small 846: */ 847: public float[] getRGBColorComponents(float[] array) 848: { 849: if (array == null) 850: array = new float[3]; 851: else if (array == frgbvalue) 852: return array; // Optimization for getColorComponents(float[]). 853: if (frgbvalue == null) 854: { 855: // Do not inline getRGB() to this.value, because of SystemColor. 856: int value = getRGB(); 857: frgbvalue = new float[] { ((value & RED_MASK) >> 16) / 255f, 858: ((value & GREEN_MASK) >> 8) / 255f, 859: (value & BLUE_MASK) / 255f }; 860: } 861: array[0] = frgbvalue[0]; 862: array[1] = frgbvalue[1]; 863: array[2] = frgbvalue[2]; 864: return array; 865: } 866: 867: /** 868: * Returns a float array containing the color and alpha components of this 869: * color in the ColorSpace it was created with (the constructors which do 870: * not take a ColorSpace parameter use a default sRGB ColorSpace). If the 871: * array is null, a new one is created, otherwise it is recycled, and must 872: * have at least one more position than components used in the color space. 873: * 874: * @param array the array to put results into, or null 875: * @return the original color space components and alpha value 876: * @throws ArrayIndexOutOfBoundsException if array is too small 877: */ 878: public float[] getComponents(float[] array) 879: { 880: int numComponents = cs == null ? 3 : cs.getNumComponents(); 881: if (array == null) 882: array = new float[1 + numComponents]; 883: getColorComponents(array); 884: // Stupid serialization issues require this check. 885: array[numComponents] = (falpha == 0 && frgbvalue == null 886: ? ((getRGB() & ALPHA_MASK) >> 24) / 255f : falpha); 887: return array; 888: } 889: 890: /** 891: * Returns a float array containing the color components of this color in 892: * the ColorSpace it was created with (the constructors which do not take 893: * a ColorSpace parameter use a default sRGB ColorSpace). If the array is 894: * null, a new one is created, otherwise it is recycled, and must have at 895: * least as many positions as used in the color space. 896: * 897: * @param array the array to put results into, or null 898: * @return the original color space components 899: * @throws ArrayIndexOutOfBoundsException if array is too small 900: */ 901: public float[] getColorComponents(float[] array) 902: { 903: int numComponents = cs == null ? 3 : cs.getNumComponents(); 904: if (array == null) 905: array = new float[numComponents]; 906: if (fvalue == null) // If fvalue is null, cs should be null too. 907: fvalue = getRGBColorComponents(frgbvalue); 908: System.arraycopy(fvalue, 0, array, 0, numComponents); 909: return array; 910: } 911: 912: /** 913: * Returns a float array containing the color and alpha components of this 914: * color in the given ColorSpace. If the array is null, a new one is 915: * created, otherwise it is recycled, and must have at least one more 916: * position than components used in the color space. 917: * 918: * @param space the color space to translate to 919: * @param array the array to put results into, or null 920: * @return the color space components and alpha value 921: * @throws ArrayIndexOutOfBoundsException if array is too small 922: * @throws NullPointerException if space is null 923: */ 924: public float[] getComponents(ColorSpace space, float[] array) 925: { 926: int numComponents = space.getNumComponents(); 927: if (array == null) 928: array = new float[1 + numComponents]; 929: getColorComponents(space, array); 930: // Stupid serialization issues require this check. 931: array[numComponents] = (falpha == 0 && frgbvalue == null 932: ? ((getRGB() & ALPHA_MASK) >> 24) / 255f : falpha); 933: return array; 934: } 935: 936: /** 937: * Returns a float array containing the color components of this color in 938: * the given ColorSpace. If the array is null, a new one is created, 939: * otherwise it is recycled, and must have at least as many positions as 940: * used in the color space. 941: * 942: * @param space the color space to translate to 943: * @return the color space components 944: * @throws ArrayIndexOutOfBoundsException if array is too small 945: * @throws NullPointerException if space is null 946: */ 947: public float[] getColorComponents(ColorSpace space, float[] array) 948: { 949: float[] components = space.fromRGB(getRGBColorComponents(frgbvalue)); 950: if (array == null) 951: return components; 952: System.arraycopy(components, 0, array, 0, components.length); 953: return array; 954: } 955: 956: /** 957: * Returns the color space of this color. Except for the constructor which 958: * takes a ColorSpace argument, this will be an implementation of 959: * ColorSpace.CS_sRGB. 960: * 961: * @return the color space 962: */ 963: public ColorSpace getColorSpace() 964: { 965: return cs == null ? ColorSpace.getInstance(ColorSpace.CS_sRGB) : cs; 966: } 967: 968: /** 969: * Returns a paint context, used for filling areas of a raster scan with 970: * this color. Since the color is constant across the entire rectangle, and 971: * since it is always in sRGB space, this implementation returns the same 972: * object, regardless of the parameters. Subclasses, however, may have a 973: * mutable result. 974: * 975: * @param cm the requested color model 976: * @param deviceBounds the bounding box in device coordinates, ignored 977: * @param userBounds the bounding box in user coordinates, ignored 978: * @param xform the bounds transformation, ignored 979: * @param hints any rendering hints, ignored 980: * @return a context for painting this solid color 981: */ 982: public PaintContext createContext(ColorModel cm, Rectangle deviceBounds, 983: Rectangle2D userBounds, 984: AffineTransform xform, 985: RenderingHints hints) 986: { 987: if (context == null || !context.getColorModel().equals(cm)) 988: context = new ColorPaintContext(cm,value); 989: return context; 990: } 991: 992: /** 993: * Returns the transparency level of this color. 994: * 995: * @return one of {@link #OPAQUE}, {@link #BITMASK}, or {@link #TRANSLUCENT} 996: */ 997: public int getTransparency() 998: { 999: // Do not inline getRGB() to this.value, because of SystemColor. 1000: int alpha = getRGB() & ALPHA_MASK; 1001: return alpha == (255 << 24) ? OPAQUE : alpha == 0 ? BITMASK : TRANSLUCENT; 1002: } 1003: 1004: /** 1005: * Converts float values to integer value. 1006: * 1007: * @param red the red value 1008: * @param green the green value 1009: * @param blue the blue value 1010: * @param alpha the alpha value 1011: * @return the integer value made of 8-bit sections 1012: * @throws IllegalArgumentException if parameters are out of range 0.0-1.0 1013: */ 1014: private static int convert(float red, float green, float blue, float alpha) 1015: { 1016: if (red < 0 || red > 1 || green < 0 || green > 1 || blue < 0 || blue > 1 1017: || alpha < 0 || alpha > 1) 1018: throw new IllegalArgumentException("Bad RGB values"); 1019: int redval = Math.round(255 * red); 1020: int greenval = Math.round(255 * green); 1021: int blueval = Math.round(255 * blue); 1022: int alphaval = Math.round(255 * alpha); 1023: return (alphaval << 24) | (redval << 16) | (greenval << 8) | blueval; 1024: } 1025: } // class Color
GNU Classpath (0.95) |