java.lang
public class Object
It provides general-purpose methods that every single
Object, regardless of race, sex or creed, implements.
All of the public methods may be invoked on arrays or
interfaces. The protected methods clone
and finalize
are not accessible on arrays
or interfaces, but all array types have a public version
of clone
which is accessible.
Constructor Summary | |
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Object()
The basic constructor. |
Method Summary | |
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protected Object | clone()
This method may be called to create a new copy of the
Object. |
boolean | equals(Object obj)
Determine whether this Object is semantically equal
to another Object.
|
protected void | finalize()
Called on an object by the Virtual Machine at most once,
at some point after the Object is determined unreachable
but before it is destroyed. |
Class<? extends Object> | getClass()
Returns the runtime {@link Class} of this Object.
|
int | hashCode()
Get a value that represents this Object, as uniquely as
possible within the confines of an int.
|
void | notify()
Wakes up one of the {@link Thread}s that has called
wait on this Object. |
void | notifyAll()
Wakes up all of the {@link Thread}s that have called
wait on this Object. |
String | toString()
Convert this Object to a human-readable String.
|
void | wait()
Waits indefinitely for notify() or notifyAll() to be
called on the Object in question. |
void | wait(long ms)
Waits a specified amount of time (or indefinitely if
the time specified is 0) for someone to call notify()
or notifyAll() on this Object, waking up this Thread.
|
void | wait(long ms, int ns)
Waits a specified amount of time (or indefinitely if
the time specified is 0) for someone to call notify()
or notifyAll() on this Object, waking up this Thread.
|
Throws: OutOfMemoryError Technically, this constructor never throws an OutOfMemoryError, because the memory has already been allocated by this point. But as all instance creation expressions eventually trace back to this constructor, and creating an object allocates memory, we list that possibility here.
o == o.clone()
is falseo.getClass() == o.clone().getClass()
is trueo.equals(o)
is trueHowever, these are not strict requirements, and may be violated if necessary. Of the three requirements, the last is the most commonly violated, particularly if the subclass does not override {@link #equals(Object)}.
If the Object you call clone() on does not implement {@link Cloneable} (which is a placeholder interface), then a CloneNotSupportedException is thrown. Notice that Object does not implement Cloneable; this method exists as a convenience for subclasses that do.
Object's implementation of clone allocates space for the new Object using the correct class, without calling any constructors, and then fills in all of the new field values with the old field values. Thus, it is a shallow copy. However, subclasses are permitted to make a deep copy.
All array types implement Cloneable, and override
this method as follows (it should never fail):
public Object clone() { try { super.clone(); } catch (CloneNotSupportedException e) { throw new InternalError(e.getMessage()); } }
Returns: a copy of the Object
Throws: CloneNotSupportedException If this Object does not implement Cloneable OutOfMemoryError Since cloning involves memory allocation, even though it may bypass constructors, you might run out of memory
See Also: Cloneable
There are some fairly strict requirements on this
method which subclasses must follow:
a.equals(b)
and
b.equals(c)
, then a.equals(c)
must be true as well.a.equals(b)
and
b.equals(a)
must have the same value.a.equals(a)
must
always be true.a.equals(null)
must be false.a.equals(b)
must imply
a.hashCode() == b.hashCode()
.
The reverse is not true; two objects that are not
equal may have the same hashcode, but that has
the potential to harm hashing performance.This is typically overridden to throw a {@link ClassCastException}
if the argument is not comparable to the class performing
the comparison, but that is not a requirement. It is legal
for a.equals(b)
to be true even though
a.getClass() != b.getClass()
. Also, it
is typical to never cause a {@link NullPointerException}.
In general, the Collections API ({@link java.util}) use the
equals
method rather than the ==
operator to compare objects. However, {@link java.util.IdentityHashMap}
is an exception to this rule, for its own good reasons.
The default implementation returns this == o
.
Parameters: obj the Object to compare to
Returns: whether this Object is semantically equal to another
See Also: hashCode
Virtual Machines are free to not call this method if
they can determine that it does nothing important; for
example, if your class extends Object and overrides
finalize to do simply super.finalize()
.
finalize() will be called by a {@link Thread} that has no locks on any Objects, and may be called concurrently. There are no guarantees on the order in which multiple objects are finalized. This means that finalize() is usually unsuited for performing actions that must be thread-safe, and that your implementation must be use defensive programming if it is to always work.
If an Exception is thrown from finalize() during garbage collection, it will be patently ignored and the Object will still be destroyed.
It is allowed, although not typical, for user code to call finalize() directly. User invocation does not affect whether automatic invocation will occur. It is also permitted, although not recommended, for a finalize() method to "revive" an object by making it reachable from normal code again.
Unlike constructors, finalize() does not get called
for an object's superclass unless the implementation
specifically calls super.finalize()
.
The default implementation does nothing.
Throws: Throwable permits a subclass to throw anything in an overridden version; but the default throws nothing
See Also: gc System java.lang.ref
The class object can also be obtained without a runtime
instance by using the class literal, as in:
Foo.class
. Notice that the class literal
also works on primitive types, making it useful for
reflection purposes.
Returns: the class of this Object
There are some requirements on this method which
subclasses must follow:
a.equals(b)
is true, then
a.hashCode() == b.hashCode()
must be as well.
However, the reverse is not necessarily true, and two
objects may have the same hashcode without being equal.Notice that since hashCode
is used in
{@link java.util.Hashtable} and other hashing classes,
a poor implementation will degrade the performance of hashing
(so don't blindly implement it as returning a constant!). Also,
if calculating the hash is time-consuming, a class may consider
caching the results.
The default implementation returns
System.identityHashCode(this)
Returns: the hash code for this Object
See Also: equals identityHashCode
wait
on this Object. Only the owner
of a lock on this Object may call this method. This lock
is obtained by a synchronized
method or statement.
The Thread to wake up is chosen arbitrarily. The awakened thread is not guaranteed to be the next thread to actually obtain the lock on this object.
This thread still holds a lock on the object, so it is typical to release the lock by exiting the synchronized code, calling wait(), or calling {@link Thread#sleep(long)}, so that the newly awakened thread can actually resume. The awakened thread will most likely be awakened with an {@link InterruptedException}, but that is not guaranteed.
Throws: IllegalMonitorStateException if this Thread does not own the lock on the Object
wait
on this Object. Only the owner
of a lock on this Object may call this method. This lock
is obtained by a synchronized
method or statement.
There are no guarantees as to which thread will next obtain the lock on the object.
This thread still holds a lock on the object, so it is typical to release the lock by exiting the synchronized code, calling wait(), or calling {@link Thread#sleep(long)}, so that one of the newly awakened threads can actually resume. The resuming thread will most likely be awakened with an {@link InterruptedException}, but that is not guaranteed.
Throws: IllegalMonitorStateException if this Thread does not own the lock on the Object
It is typical, but not required, to ensure that this method never completes abruptly with a {@link RuntimeException}.
This method will be called when performing string
concatenation with this object. If the result is
null
, string concatenation will instead
use "null"
.
The default implementation returns
getClass().getName() + "@" +
Integer.toHexString(hashCode())
.
Returns: the String representing this Object, which may be null
Throws: OutOfMemoryError The default implementation creates a new String object, therefore it must allocate memory
The Thread that calls wait must have a lock on this Object,
obtained by a synchronized
method or statement.
After calling wait, the thread loses the lock on this
object until the method completes (abruptly or normally),
at which time it regains the lock. All locks held on
other objects remain in force, even though the thread is
inactive. Therefore, caution must be used to avoid deadlock.
While it is typical that this method will complete abruptly
with an {@link InterruptedException}, it is not guaranteed. So,
it is typical to call wait inside an infinite loop:
try { while (true) lock.wait(); } catch (InterruptedException e) { }
Throws: IllegalMonitorStateException if this Thread does not own a lock on this Object InterruptedException if some other Thread interrupts this Thread
The Thread that calls wait must have a lock on this Object,
obtained by a synchronized
method or statement.
After calling wait, the thread loses the lock on this
object until the method completes (abruptly or normally),
at which time it regains the lock. All locks held on
other objects remain in force, even though the thread is
inactive. Therefore, caution must be used to avoid deadlock.
Usually, this call will complete normally if the time expires, or abruptly with {@link InterruptedException} if another thread called notify, but neither result is guaranteed.
The waiting period is only *roughly* the amount of time you requested. It cannot be exact because of the overhead of the call itself. Most Virtual Machiness treat the argument as a lower limit on the time spent waiting, but even that is not guaranteed. Besides, some other thread may hold the lock on the object when the time expires, so the current thread may still have to wait to reobtain the lock.
Parameters: ms the minimum number of milliseconds to wait (1000 milliseconds = 1 second), or 0 for an indefinite wait
Throws: IllegalArgumentException if ms < 0 IllegalMonitorStateException if this Thread does not own a lock on this Object InterruptedException if some other Thread interrupts this Thread
The Thread that calls wait must have a lock on this Object,
obtained by a synchronized
method or statement.
After calling wait, the thread loses the lock on this
object until the method completes (abruptly or normally),
at which time it regains the lock. All locks held on
other objects remain in force, even though the thread is
inactive. Therefore, caution must be used to avoid deadlock.
Usually, this call will complete normally if the time expires, or abruptly with {@link InterruptedException} if another thread called notify, but neither result is guaranteed.
The waiting period is nowhere near as precise as nanoseconds; considering that even wait(int) is inaccurate, how much can you expect? But on supporting implementations, this offers somewhat more granularity than milliseconds.
Parameters: ms the number of milliseconds to wait (1,000 milliseconds = 1 second) ns the number of nanoseconds to wait over and above ms (1,000,000 nanoseconds = 1 millisecond)
Throws: IllegalArgumentException if ms < 0 or ns is not in the range 0 to 999,999 IllegalMonitorStateException if this Thread does not own a lock on this Object InterruptedException if some other Thread interrupts this Thread